FS = "\t";
RECCNT = OFF;
HEADER = YES;
MTXCNT_OUT = YES;
MATCNT_OUT = YES;
MAGIC = 0;
ORD_IGNORE = NO;

{
	UINT skill_id;
	UINT skill_level;
	UINT oper_type;
	UINT UNK_0;
	UINT mp_consume;
	UINT cast_style;
	INT cast_range;
	UINT UNK_1;
	FLOAT hit_time[3];
	INT is_magic;
	UINT UNK_2[5];
	UNICODE ani_char;
	UNICODE desc;
	UNICODE icon_name;
	UNICODE icon_name2;
	UINT extra_eff;
	UINT is_ench;
	UINT ench_skill_id;
	UINT hp_consume;
	ASCF nonetext1;
	INT UNK_3[4];
	ASCF nonetext2;
}
