[Public]
Object=(Name=DXAudio.DXAudioSubsystem,Class=Class,MetaClass=Engine.AudioSubsystem)
Preferences=(Caption="Audio",Parent="Advanced Options",Class=DXAudio.DXAudioSubsystem,Immediate=True)

[DXAudioSubsystem]
ClassCaption="DirectX Audio for Windows"

[L2FootStepSound]
DefWalkSound1=StepSound.default_walk_01
DefWalkSound2=StepSound.default_walk_02
DefWalkSound3=StepSound.default_walk_03

DefRunSound1=StepSound.default_run_01
DefRunSound2=StepSound.default_run_02
DefRunSound3=StepSound.default_run_03

GrassWalkSound1=StepSound.grass_walk_01
GrassWalkSound2=StepSound.grass_walk_02
GrassWalkSound3=StepSound.grass_walk_03

GrassRunSound1=StepSound.grass_run_01
GrassRunSound2=StepSound.grass_run_02
GrassRunSound3=StepSound.grass_run_02

WaterWalkSound1=StepSound.water_shalow_01
WaterWalkSound2=StepSound.water_shalow_02
WaterWalkSound3=StepSound.water_shalow_03

WaterRunSound1=StepSound.water_shalow_01
WaterRunSound2=StepSound.water_shalow_02
WaterRunSound3=StepSound.water_shalow_03

DefActorWalkSound1=StepSound.stone_hard_walk_01
DefActorWalkSound2=StepSound.stone_hard_walk_02
DefActorWalkSound3=StepSound.stone_hard_walk_03

DefActorRunSound1=StepSound.stone_hard_run_01
DefActorRunSound2=StepSound.stone_hard_run_02
DefActorRunSound3=StepSound.stone_hard_run_03

[ItemSound]
Random=100
Vol=250.0
Radius=40.0
Drop_Vol=250.0
Drop_Radius=30.0
Equip_Vol=250.0

[CharSound]
Random=30
Vol=250.0
Radius=30.0

[EtcSound]
CriticalSound=SkillSound.Critical_Hit_02
CriticalSound_Vol=255.0
CriticalSound_Radius=60.0
SoulShotSound=SkillSound.Soul_Shot_Shot
SoulShotSound_Vol=250.0
SoulShotSound_Radius=50.0

[LobbySound]
LogInSound=S_Tower
CharacterSelect=NT_Oren
CharacterCreate1=LS09_F
CharacterCreate2=Outro
CharacterCreate3=Intro
CharacterCreate4=CT_Kamael

[AmbientSound]
UseAmbientSlot=true
AmbientSoundSlot=16

[SoundResource]
UseRelease=false

[MusicVolume]
MaxTime=30.f
DefaultMusicTime=30.f

[SwimSound]
WaterSurfaceSound1=ChrSound.swim_surfacewater_01
WaterSurfaceSound2=ChrSound.swim_surfacewater_02
WaterSurfaceSound3=ChrSound.swim_surfacewater_03
WaterSurfaceSoundVol=200
WaterSurfaceSoundRadius=30
WaterSurfaceSoundRandom=100
UnderWaterSound1=ChrSound.Swim_underwater_1
UnderWaterSound2=ChrSound.Swim_underwater_2
UnderWaterSound3=ChrSound.Swim_underwater_3
UnderWaterSoundVol=250
UnderWaterSoundRadius=30
UnderWaterSoundRandom=100

[Credit]
CreditSound1=Outro
CreditSound2=Intro
CreditSound3=NT_Arkan
CreditSound4=NT_Speaking2
CreditSound5=NB15_F

[SoundPackage]
NPCDialog=Npcdialog

;All contents must exist 