// Tauti (06.07.2012). Editors: Anonymous, Allen (L2Sexi), Hint.

FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
  UINT tag;
  UINT id;
  UINT drop_type;
  UINT drop_anim_type;
  UINT drop_radius;
  UINT drop_height;
  UINT UNK_0;
  UNICODE drop_mesh1;
  UNICODE drop_mesh2;
  UNICODE drop_mesh3;
  UNICODE drop_tex1;
  UNICODE drop_tex2;
  UNICODE drop_tex3;
  UNICODE drop_extratex1;
  UINT newdata[8];
  UNICODE icon[5];
  INT durability;
  UINT weight;
  UINT material;
  UINT crystallizable;
  HEX UNK_1;
  UINT UNK_2_cnt;
  UINT UNK_2_tab[UNK_2_cnt];
  UINT UNK_3[3];
  UNICODE icon_ext;
  UINT body_part;
  UINT handness;
  UINT wpn_mesh_cnt;
  UNICODE wpn_mesh[wpn_mesh_cnt];
  UINT wpn_unkval[wpn_mesh_cnt];
  UINT wpn_tex_cnt;
  UNICODE wpn_tex[wpn_tex_cnt];
  UINT item_sound_cnt;
  UNICODE item_sound[item_sound_cnt];
  UNICODE drop_sound;
  UNICODE equip_sound;
  UNICODE effect;
  UINT random_damage;
  UINT weapon_type;
  UINT crystal_type;
  UINT mp_consume;
  UINT SS_count;
  UINT SPS_count;
  UINT curvature;
  UINT UNK_4;
  INT is_hero;
  UINT UNK_5;
  UINT freaky_cnt; // almost always equal to wpn_mesh_cnt
  UNICODE effA;
  UNICODE effB;
    ENBBY = [(freaky_cnt,2)];
  FLOAT junk1A[5];
  FLOAT junk1B[5];
    ENBBY = [(freaky_cnt,2)];
  UNICODE rangeA;
  UNICODE rangeB;
    ENBBY = [(freaky_cnt,2)];
  FLOAT junk2A[6];
  FLOAT junk2B[6];
    ENBBY = [(freaky_cnt,2)];
  FLOAT junk3A[10];
  FLOAT junk3B[10];
    ENBBY = [(freaky_cnt,2)];
  INT junk3[6];
  UNICODE icons[4];
}


//by Sakaszli, 26-10-2012
